Douyin Tightens Rules Around Seedance 2.0: Real‑ID Required and IP Generation Blocked as Anti‑Infringement Becomes Priority

Douyin’s executive confirmed Seedance 2.0 is live for testing but requires real‑person verification and blocks creation using real‑person facial references or recognised IP characters. The company says its largest recent internal effort has been strengthening anti‑infringement measures and solicits user reports to remove problematic content. The moves reflect broader tensions between rapid AI innovation, copyright protection and regulatory scrutiny.

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Key Takeaways

  • 1Douyin requires real‑person verification to create digital avatars with Seedance 2.0.
  • 2The platform currently disallows true‑to‑life facial references and generation of recognised IP characters (for example, Disney or commercial cartoon figures).
  • 3Douyin says its team’s top recent investment has been maintaining and strengthening anti‑infringement strategies.
  • 4Users are invited to report problematic content; Douyin commits to follow up and remove infringing material.
  • 5The changes highlight the clash between fast AI product development and legal, copyright and regulatory risks.

Editor's
Desk

Strategic Analysis

Douyin’s public tightening is pragmatic risk management: it protects the company from immediate legal exposure and placates rights holders and regulators while keeping AI features available in a restricted form. In the medium term this posture creates a market for licensed character libraries, developer APIs with built‑in compliance, and identity‑verified professional tools. But it also risks pushing advanced creative users toward less constrained competitors or underground solutions. The strategic question for ByteDance is whether it will invest in licensing agreements and safer, auditable pipelines that enable higher‑quality, authorised IP use — which could monetise Seedance at scale — or continue to prioritise defensive controls that limit the product’s creative and commercial potential.

China Daily Brief Editorial
Strategic Insight
China Daily Brief

Douyin’s senior executive has signalled a deliberate pullback from the freewheeling era of generative-video demos. On February 15, Li Liang, a vice‑president at Douyin Group, urged users to try the new Seedance 2.0 features — branded inside Douyin as Doubao and Jimeng — but stressed that generating a digital double requires real‑person verification and that the platform currently blocks face references and the creation of recognised IP characters such as Disney properties or popular Chinese cartoons.

The announcement is striking less for what Seedance can do than for what Douyin will not allow. Behind the user‑facing limits lies a heavier investment: Li said the team’s biggest recent effort has been continuously maintaining and strengthening anti‑infringement strategies, and invited users to flag problematic outputs for removal. That message underscores how quickly content moderation, copyright risk and regulatory compliance have become operational priorities for Chinese platforms rolling out sophisticated AI content tools.

Seedance 2.0 arrives into a crowded and fraught landscape. Chinese companies have pushed a wave of multimodal generative models and consumer apps in recent months; some integrations have sparked fanfare as well as legal headaches when AI imagery used celebrities’ likenesses or copied trademarked characters. Regulators in China and abroad are also sharpening rules on deepfakes, privacy and intellectual property, while rights holders increasingly demand controls or licences to prevent brand dilution and unauthorised exploitation.

The requirement for real‑person verification is an obvious compliance tactic: it helps Douyin identify who is creating synthetic likenesses and therefore makes takedown and accountability mechanisms more practicable. Yet it also raises tradeoffs. Identity checks put an extra friction point between users and creative experimentation and could deter casual creators or small studios. At the same time, refusing to permit “true‑to‑life” facial references or IP character generation limits the fidelity of the product and may push specialist users toward off‑platform tools or illicit workarounds.

For rights holders, the move is reassuring; for regulators, it is evidence that a major platform is proactively managing risk. For ByteDance and its peers, the calculus is to accelerate innovation without courting high‑cost litigation, regulatory intervention or reputational damage. How companies balance product attractiveness with enforcement and licensing will determine whether these generative platforms scale sustainably or become a series of sandboxed features with limited commercial reach.

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