Chinese Game Studios Pay Year‑End Bonuses in Gold as Industry Rebounds

A wave of Chinese game companies handed employees gold as year‑end bonuses, reflecting the sector’s recovery and high bullion prices. Firms use gold gifts as both a tangible reward and a public recruiting tool, though the gestures are partly symbolic and hinge on continued financial improvement.

Close-up of shiny golden chess pieces on a checkered board. Symbolizes strategy and intelligence.

Key Takeaways

  • 1At least 22 Chinese game companies gave gold as year‑end rewards in various forms in 2026.
  • 2China’s game market returned to growth in 2025, posting Rmb3.51 trillion in revenue and record user numbers.
  • 3Gold prizes function as both employee compensation and a public, social‑media friendly recruitment/branding tactic.
  • 4Formats ranged from small 3–5g pieces for all staff to 10–100g bars in prize pools and hefty tenure coins.
  • 5The practice reflects high gold prices in 2025 and uneven but improving profitability across listed game firms.

Editor's
Desk

Strategic Analysis

The surge in gold giveaways is a strategic signal: studios are broadcasting that they have cash flow or that their business momentum has improved, while borrowing gold’s symbolic heft to build employer brand visibility. In a crowded labour market, non‑cash, highly visible perks can win attention quickly and cheaply compared with sustained pay raises. But the tactic carries risks. If gold prices retreat, or if tax and payroll scrutiny tightens, the headline value dissipates and the move becomes an expensive marketing gimmick rather than a durable retention mechanism. For investors and competitors, the trend is a useful barometer of who is benefiting from the sector’s recovery — firms able to reward at year‑end publicly are likelier to be those that converted product success into cash — but it does not substitute for long‑term indicators such as recurring revenue per user, global user growth and pipeline strength.

China Daily Brief Editorial
Strategic Insight
China Daily Brief

At a Shanghai year‑end party on January 30, a Moonton employee known as "Xiao Jue" was handed a five‑gram gold bracelet as a full‑staff bonus after the company CEO took the stage. Priced at Rmb1,685 per gram that day, the piece was worth about Rmb8,425 — a tangible, wearable reward that, for many recipients, felt like both a status symbol and a hedge against financial uncertainty.

That gift was not an isolated stunt. Economic Observer’s tally shows at least 22 Chinese game companies used gold in various forms as year‑end rewards this season. The trend stretches from broad small‑gifts distributed to all staff at firms such as Bilibili to large jackpot bars placed in raffle pools at other studios, and bespoke commemorative coins granted to long‑service or high‑performing developers.

The gesture is rooted in the industry’s improving fundamentals. China’s game market reported Rmb3507.89bn in revenue for 2025, up 7.7% year‑on‑year, and a record 683m users, up 1.35%. Several listed developers have forecasted sharp profit recoveries or a return to profitability for 2025, giving employers both the means and the confidence to splash out at company gatherings.

Gold’s popularity as a reward also mirrors its extraordinary price run in 2025, when bullion repeatedly hit fresh highs and private investors treated it as a hot store‑of‑value. For managers, awarding gold carries an extra emotional dividend: it is visible, social‑media‑friendly and lends itself to year‑end showmanship in a way cash bonuses or vouchers do not. HR teams report that prize‑board photos, often circulated with employee referral codes on platforms like Xiaohongshu, double as recruitment marketing.

The mechanics vary. Some studios distributed small chains or bars to everyone; others seeded lottery pools with larger bars — special prizes ranged from 10g to 100g — while a third group issued heavy commemorative coins to mark 10‑ or 15‑year tenures. Responses among staff were mixed: some plan to keep and wear the pieces as personal tokens, while others say they would sell instantly to realise cash value.

The practice also aligns with product mix and market exposure. Many of the companies handing out gold are makers of “二次元” (anime‑style) games or overseas‑facing titles — categories that reported strong revenue growth last year. High earners such as MiHoYo (HoYoverse) and other studios with blockbuster titles or successful overseas monetisation are among those able to reward staff conspicuously.

For smaller or mid‑tier studios, gold serves an outsized strategic role. Companies that cannot match the brand recognition of Tencent or NetEase use lavish year‑end prizes to generate buzz, recruit talent and signal financial health. The public and performative nature of metal‑based rewards makes them currency in a market where employer reputation matters for attracting experienced engineers and designers.

Nevertheless, the spectacle should not be mistaken for uniform prosperity across the sector. The move to pay in gold is a signalling device as much as it is remuneration, and its long‑term efficacy depends on commodity prices, tax and payroll treatment, and whether firms continue to improve core sales and profitability. For now, the gold frenzy offers a vivid snapshot of an industry seeking to re‑establish confidence after years of consolidation and correction.

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