Chinese Studio Drops Near‑Seven‑Minute In‑Engine Teaser for Black Myth: Zhong Kui — and Its Founder Warns About AI Deepfakes

Game Science released a near seven‑minute in‑engine video for Black Myth: Zhong Kui as a Lunar New Year greeting; the clip contains no gameplay and ends on a mysterious tableau. CEO Feng Ji separately warned that advanced video‑generation models such as Seedance2.0 make it easy to fabricate realistic footage and urged the public to be sceptical of unverified videos, particularly those showing identifiable people.

Close-up of a detailed metal dragon keychain resting on traditional Chinese calligraphy paper.

Key Takeaways

  • 1Game Science published a nearly seven‑minute in‑engine video for Black Myth: Zhong Kui, presented as a non‑interactive New Year’s short rather than a gameplay demo.
  • 2The clip features a human‑ghost chef cooking and ends with a dark scene of a masked figure being served, while explicitly omitting combat and the titular character.
  • 3Founder Feng Ji publicly praised ByteDance’s Seedance2.0 video model and warned that advanced synthetic‑video tools can produce convincing forgeries of people’s images and voices.
  • 4The incident highlights a marketing tactic timed to Lunar New Year and the broader challenge of verifying visual media as generative AI improves.
  • 5Studios and platforms will likely need provenance and verification measures as public media literacy struggles to keep pace with synthetic‑media capabilities.

Editor's
Desk

Strategic Analysis

The juxtaposition of a polished studio teaser and an urgent warning about video‑generation models captures a pivotal moment for media trust. For game developers, cinematic trailers remain an essential tool for building hype, but their persuasive power will shrink as generative AI lowers the cost of producing indistinguishable fake footage. That undercuts both consumer confidence and the evidentiary value of online media: a striking trailer no longer proves a studio’s technical achievement in the absence of verifiable provenance. Expect three near‑term developments: (1) an escalation in platform‑level authentication — visible badges, cryptographic signing or required metadata for official trailers; (2) marketing strategies that foreground playable demos or livestreamed, verifiable events; and (3) regulatory and industry conversations in China and abroad about liability and disclosure for synthetic content. For international audiences tracking China’s creative industries, the episode signals both technological maturity in domestic studios and a coming policy and trust problem that transcends national boundaries.

China Daily Brief Editorial
Strategic Insight
China Daily Brief

Game Science founder and CEO Feng Ji released the first in‑engine video for Black Myth: Zhong Kui on February 10, a near seven‑minute sequence that the studio describes as a non‑interactive New Year’s greeting rather than a gameplay demonstration. The clip centres on a grotesque yet cinematic kitchen scene — a human‑ghost chef preparing food — and closes with a dimly lit shot of a kitchen girl presenting a large dish to a hooded, anonymous figure.

Feng was explicit that the video contains no player control, no combat, no gameplay systems and, notably, no appearance by Zhong Kui himself; he framed the piece as a short, festive vignette rather than a technical showcase of mechanics. The release follows months of high anticipation for the studio’s ambitious single‑player action RPG, which has repeatedly attracted attention for its polished visuals and cinematic trailer work.

The timing — a brief, evocative piece dropped during Lunar New Year festivities — reads as a carefully chosen marketing moment. Black Myth: Zhong Kui has been one of China’s most visible game projects internationally, praised for bringing a distinctly Chinese mythological aesthetic to AAA‑style production values. The clip keeps the studio in the conversation while postponing questions about release timing or playable demonstrations.

The release gained additional resonance because a day earlier Feng Ji had posted a detailed reaction to Seedance2.0, a video‑generation model released by a major Chinese tech firm. He said he was “deeply shaken” by the model’s capabilities and urged people to warn older relatives and anyone unfamiliar with AI that unverified videos — particularly those depicting recognizable faces or voices — may be fabricated.

Feng’s dual actions — publishing a polished, clearly staged studio video and flagging the near‑term risks of synthetic media — encapsulate a growing tension in digital culture. Game trailers and cinematic footage have long blurred the line between in‑engine footage and prerendered cinematics; generative video models add a new dimension by enabling highly realistic but artificial content that can mimic individuals or events.

The implications extend beyond marketing theatre. As generative models proliferate, studios, platforms and regulators will face pressure to authenticate official materials and to develop provenance tools — visible watermarks, embedded metadata, or platform verification — so consumers can distinguish between sanctioned releases and AI‑forged fakes. Feng’s request that people “remind parents and less tech‑savvy friends” underscores an acute social dimension: the weakest link in circulation is often not technological capability but public media literacy.

For international observers the episode is a compact case study in two converging trends: the rising international profile of China’s game development scene and the acceleration of synthetic‑media challenges inside tech ecosystems. The colourful, atmospheric video keeps interest in Black Myth alive, but the founder’s warning about models like Seedance2.0 is a timely reminder that in the coming months visuals alone will be an increasingly unreliable proof of reality.

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